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國外小組科研—游戲設(shè)計專題:《頭號玩家》交互體驗 虛擬現(xiàn)實VR技術(shù)在沉浸式游戲場景搭建中的應(yīng)用

開始日期:

2023年7月1日

專業(yè)方向:

計算機(jī)與人工智能,人文社科

導(dǎo)師:

Steve(加州大學(xué)洛杉磯分校 (UCLA) 終身正教授&學(xué)院主席)

課程周期:

7周在線小組科研學(xué)習(xí)+5周不限時論文指導(dǎo)學(xué)習(xí)

語言:

英文

建議學(xué)生年級:

大學(xué)生 高中生


項目產(chǎn)出:

7周在線小組科研學(xué)習(xí)+5周不限時論文指導(dǎo)學(xué)習(xí) 共125課時 項目報告 優(yōu)秀學(xué)員獲主導(dǎo)師Reference Letter EI/CPCI/Scopus/ProQuest/Crossref/EBSCO或同等級別索引國際會議全文投遞與發(fā)表指導(dǎo)(可用于申請) 結(jié)業(yè)證書 成績單


項目介紹:

This program provides an overview and introduction to storytelling using virtual environments and/or 360-degree video. Students will learn about the history of Virtual Reality (VR) and its relation to other media arts as a basis for creating their own immersive narrative or documentary experiences using easily accessible hardware and software. We will ask and answer questions such as ? What are the special challenges and opportunities when working with immersive media? ? What experiences can be achieved with immersive media that are not available in any other medium? ? What kinds of stories or experiences work best for immersive media? ? What are the most effective platforms for delivery? ? How can immersive audio be used most effectively? ? What are the limitations of immersive media? ? What is the future of virtual reality for storytelling? Students will need access to a consumer-grade 360 video camera or prior skills using a 3D game engine such as Unreal or Unity to complete assignments. No prior technical experience is required. Access to a home VR display system is helpful but not required. 本項目將提供了一個概述和介紹使用虛擬環(huán)境和/或360度全景視頻講故事。學(xué)生將學(xué)習(xí)虛擬現(xiàn)實(VR)的歷史及其與其他媒體藝術(shù)的關(guān)系,以此為基礎(chǔ),使用易于獲取的硬件和軟件,創(chuàng)造自己的沉浸式場景體驗。項目將就沉浸式體驗的獨(dú)特性、交付平臺及未來發(fā)展應(yīng)用深入討論及實踐,學(xué)生將在項目結(jié)束時,搭建自己的虛擬場景

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