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博雅計(jì)劃—博雅計(jì)劃:游戲設(shè)計(jì)專(zhuān)題:用代碼塑造反派Boss 基于CG技術(shù)的游戲內(nèi)玩家與NPC角色3D特效建模與動(dòng)畫(huà)仿真

開(kāi)始日期:

2023年7月8日

專(zhuān)業(yè)方向:

計(jì)算機(jī)與人工智能

導(dǎo)師:

Saty(南加州大學(xué) (USC) 教授)

課程周期:

7周在線(xiàn)小組科研學(xué)習(xí)+5周論文指導(dǎo)學(xué)習(xí)

語(yǔ)言:

英文

建議學(xué)生年級(jí):

大學(xué)生


項(xiàng)目產(chǎn)出:

7周在線(xiàn)小組科研學(xué)習(xí)+5周論文輔導(dǎo)學(xué)習(xí) 學(xué)術(shù)報(bào)告 EI/CPCI/Scopus/ProQuest/Crossref/EBSCO或同等級(jí)別索引國(guó)際會(huì)議全文投遞與發(fā)表指導(dǎo)(共同一作) 結(jié)業(yè)證書(shū) 成績(jī)單


項(xiàng)目介紹:

項(xiàng)目將重點(diǎn)介紹計(jì)算機(jī)圖形學(xué)研究領(lǐng)域開(kāi)發(fā)的各種交互式工具,及其設(shè)計(jì)原理和算法。課程內(nèi)容涵蓋計(jì)算機(jī)圖形建模、動(dòng)畫(huà)和渲染。課程主題包括基本圖像處理、幾何變換、曲線(xiàn)和曲面的幾何建模等,這些問(wèn)題對(duì)視覺(jué)真實(shí)感程度起著至關(guān)重要的作用。學(xué)生在學(xué)習(xí)理論的同時(shí)將使用 RenderMan等行業(yè)內(nèi)著名的開(kāi)發(fā)工具打造動(dòng)畫(huà)場(chǎng)景與視覺(jué)特效,在項(xiàng)目結(jié)束時(shí)提交項(xiàng)目報(bào)告,進(jìn)行成果展示。 3D computer graphics (CG) is a practical, exciting, color-filled, profitable area of computer science - it is the technology behind animated movies, videogames, visual effects, augmented reality (VR), virtual reality (VR), 3D-printing, scientific visualization, etc. CG is useful for entertainment, education, communication, commerce - which together make up the bulk of human activity. This course will teach you timeless CG principles from the ground up - the knowledge you will gain, is sure to be helpful to you, for decades to come. Throughout the course, we will complement the theory of CG, with the use of the following free, and free-for-personal-use, software: Blender, Maya, RenderMan, THREE.js, OpenJSCAD, aframe.io. You will be using some of this software for at-home exercises, as well as for your project which you will present during the 7th (last) week of the course.

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